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Lorin-Slasher

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PostSubject: Our own Overdrives   Sat Aug 02, 2008 12:38 pm

I apologize for the last "Overdrives" thread up in the Roleplaying section.
(Please delete that. ^_^;; ))

ANYWAY! Seeing as the Overdrive system's soon to be implemented, Jecht said that we can detail our OWN Overdrive.

So, here's mine.

Renegade's "Overdrive" Overdrive: Temporarily enhanced body which allows for devastating blows, rapid-fire slashes/pounding/punches... with a Lightning aura around my character. (Ren) Also enables quicker foot-movement. (Haste)
Duration: DM's choice. Can be 5 seconds, 10 seconds... hell, even a whole minute.
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Nocturne Zine

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PostSubject: Re: Our own Overdrives   Sun Aug 03, 2008 12:15 pm

Lorin, I suggest your overdrive should last at least 2 rounds. In one round, you can roll crap (Unless you're a pure BAB build) and unfortunately wont hit the enemy.

Here's the time structure of the NWN system:
Code:
1 round = six seconds

1 turn = 1 minute (10 rounds)

1 game hour = 2 minutes (2 turns or 20 rounds) - by default only, module creators may change it

1 game day = 24 game hours / 48 minutes (48 turns or 480 rounds)


santa That's gotta be alot of scripting for custommized Overdrives!

Crxys Key's Overdrive:
BUFF VISUALS On PC sequentially: Holy Sword, Power Word (Stun), Blackstaff, Combust, Call Lightning, Circle of Doom, Contagion, Aid, and Sound Burst.

ACTUAL EFFECT: 2d4 (or 1d6) of every bonus damage type on weapon for 2-3 rounds. (12-18 seconds)
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Lorin-Slasher

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PostSubject: Re: Our own Overdrives   Sun Aug 03, 2008 1:36 pm

Hm, good point Nocturne...

Well it's all the Maker's choice. Allows them to do what they like.
^_^

Better than giving STRICT information... and having them get a headache trying to overcome the bugs.
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Akai'zhar

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PostSubject: Re: Our own Overdrives   Sun Aug 03, 2008 3:37 pm

I think it's done fairly simple, your given a widget with the dice-fight rules on it with a spell/ability to match it
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Braska

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PostSubject: Re: Our own Overdrives   Sun Aug 03, 2008 5:34 pm

So you all know, the overdrives in FFX were for only 1 round really and for 1 special move. I am pretty sure we will be basing the system off of that.
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Akai'zhar

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PostSubject: Re: Our own Overdrives   Sun Aug 03, 2008 6:37 pm

Do we have a form of sorts to fill out? Could be helpful in making these, and where do we post our reguests for such.
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Akai'zhar

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PostSubject: Re: Our own Overdrives   Wed Aug 13, 2008 3:52 pm

I was just wondering here about exactly ''how'' do we get these overdrives? After posting the reguest, is there something of a procedure like Dms talking it over together, and is there anything ic related like the character needs to have personal quest or similiar?
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Nocturne Zine

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PostSubject: Re: Our own Overdrives   Wed Aug 13, 2008 7:52 pm

I think DM quests are apropiate for overdrives, but it's all up to the player whether if he/she wants to get their overdrive the long way.

For my character, Crxys, I want a DM quest because suddenly having an uber attack needs to be RP-ed out.
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Lorin-Slasher

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PostSubject: Re: Our own Overdrives   Wed Aug 13, 2008 8:17 pm

I'm gonna request MY overdrive be quested out as well...


it IS a devastating attack. It'd be unfair if Ren would've had it all along.
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